
It's not something that I actually strictly need to do. Each sprite is designed to correspond with a full-size sprite from a Time Fantasy asset pack. This collection includes MORE THAN 120 character sprites. It's just something I would like to do and play around with. Time Fantasy character sprites - but smaller These miniature versions are designed to fit into a single tile-space: perfect for use on the world map, or as tactics units, or even as icons. Also, it's really not the end of the world if I can't manage to change the tile size for 2k3. I'm just *so* used to working in 320x240 that the idea of making the jump to 640x480 just feels massively intimidating to me. The MV individual tiles are 48x48 instead of Aces 32x32, so multiply the dimensions of each. My only real complaint with MV (that I can think of) is that it's higher resolution. The MV tileset format is the same as the Ace tileset format. Your grammar was rather difficult to read, but I think I understood everything in the end. That's actually pretty cool, and gives me another reason to want to buy it. I didn't know that MV's tiles were 48x48. I think that having a built-in battle system is nice for people who need that, but I look at them as a copout when I know I can do better. For Undertale sprite comics and fangames, tiles should always be. Also, I really don't care about built-in battle systems. First you need to do the initial setup That means setting up your map size and tile size. Divided into 64×64 px sections for each roof file. RPG Maker VX Ace Tile-Set A3.PNG: Roof/Wall Tiles (Size: 512×256 px). Divided into 128×96 px sections for each terraformation and automatically set up.

In mV, you'll need to zoom all the way out to 25 thanks to the increased tile size if. RPG Maker VX Ace Tile-Set A2.PNG: Ground Terraformations (Size: 512×384 px). And yeah, I've already thought about doing that, and I'm sure I could pull it off, but it would be a constant pain in the ass, and a new pain in the ass with every new map. in rpg maker VXace, assuming your screen resolution was 1440×900. Although I don't think that pixel movement would really solve the problem unless I used it in tandem with a parallax or picture-based backdrop. What do you mean by "2k3 on beef"? You make it sound like a sandwich.
